

And they had to skimp on the sound effects. The graphics engine has been optimised for the low-end hardware of portable devices. To be fair, they did the best possible job they could. It's like trying to walk with your legs asleep. The slip-sliding of a tablet glass? I'm not very good with virtual D-pads in general, and I was terrible with this. But to hit those spots precisely, you need precise controls.Ībsolutely, this kind of game really lends itself to a controller or a mouse-and-keyboard.

Hitting weak spots for massive damage is what makes World of Tanks so satisfying.

More than ever, the game boils down to flanking: Sneaking around to the side, or behind the enemy. Plus the indirect fire's been erased too. So light tanks with their high vision ranges are obsolete. In such a confined space locating the enemy is easy. The maps are much smaller, as are the teams - it's now seven versus seven. You can forget about that subtlety on touchscreen though. An enemy only lights up if someone on your team can see them. In the past, much of the game has hinged on the complex spotting mechanics. Then you're thrown into a large square patch of undulating terrain dotted with destructible cover. Once you select your tank you wait for the game to match-making two balanced teams. The basic presentation will be familiar to series veterans. So when we heard it was coming to touch screens, we were cautiously optimistic. We reviewed the Xbox 360 edition earlier this year on Spawn Point, and we were pleasantly surprised the game felt right at home on a console. World of Tanks is one of the most successful free-to-play games in the world.
